# ABookMenuActor

### Properties

<table border="1" id="bkmrk-property-name-type-a" style="border-collapse: collapse; width: 100%; height: 290.167px;"><colgroup><col style="width: 21.3756%;"></col><col style="width: 25.0824%;"></col><col style="width: 18.907%;"></col><col style="width: 34.5938%;"></col></colgroup><tbody><tr style="height: 29.4583px;"><td style="height: 29.4583px;">**Property Name**</td><td style="height: 29.4583px;">**Type**</td><td style="height: 29.4583px;">**Access**</td><td style="height: 29.4583px;">**Description**</td></tr><tr style="height: 29.4583px;"><td style="height: 29.4583px;">BookMenuData</td><td style="height: 29.4583px;">UBookMenuData</td><td style="height: 29.4583px;">EditAnywhere</td><td style="height: 29.4583px;">Default Configuration Data for the Book, containing information such as the the widgets to be displayed as book pages</td></tr><tr style="height: 46.25px;"><td style="height: 46.25px;">SkeletalMeshComponent</td><td style="height: 46.25px;">USkeletalMeshComponent</td><td style="height: 46.25px;">VisibleAnywhere, BlueprintReadOnly</td><td style="height: 46.25px;">The animated book mesh</td></tr><tr style="height: 46.25px;"><td style="height: 46.25px;">StaticMeshComponent</td><td style="height: 46.25px;">UStaticMeshComponent</td><td style="height: 46.25px;">VisibleAnywhere, BlueprintReadOnly</td><td style="height: 46.25px;">A dummy static mesh component for doing traces. Needed to determine the UV coordinates based on trace hit results. The static mesh will be hidden in game. Must represent the book in a open state.</td></tr><tr style="height: 46.25px;"><td style="height: 46.25px;">LeftPageCollision</td><td style="height: 46.25px;">UBoxComponent</td><td style="height: 46.25px;">VisibleAnywhere, BlueprintReadOnly</td><td style="height: 46.25px;">Collision box used to determine which page of the book was traced </td></tr><tr style="height: 46.25px;"><td style="height: 46.25px;">RightPageCollision</td><td style="height: 46.25px;">UBoxComponent</td><td style="height: 46.25px;">VisibleAnywhere, BlueprintReadOnly</td><td style="height: 46.25px;">Collision box used to determine which page of the book was traced </td></tr><tr style="height: 46.25px;"><td style="height: 46.25px;">InteractionActor</td><td style="height: 46.25px;">ABookMenuInteractionActor</td><td style="height: 46.25px;">EditAnywhere, BlueprintReadOnly</td><td style="height: 46.25px;">Reference to the actor that redirects the interaction to a widget interaction component</td></tr></tbody></table>

### Functions

#### Set Book Menu Data

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/q_eobj65/" style="width: 100%; height: 250px;"></iframe>

Can be used to set the book menu data after begin play, during the game

<table border="1" id="bkmrk-parameter-type-descr" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>In Book Menu Data</td><td>Input</td><td>UBookMenuData</td><td>The new Book Menu Data. Will be cloned internally.</td></tr></tbody></table>

####   


#### Get Book Menu Data

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/kc-eqoww/" style="width: 100%; height: 250px;"></iframe>

Can be used to set the book menu data after begin play, during the game

<table border="1" id="bkmrk-pin-direction-type-d" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>Return Value</td><td>Output</td><td>UBookMenuData</td><td>A clone of the current Book Menu Data</td></tr></tbody></table>

#### Get Current Page Section Index

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/88c5u9by/" style="width: 100%; height: 250px;"></iframe>

Can be used to get the current page section index. The page section index indicates the currently shown pair of pages. (Index of the PageSection Array inside the BookMenuData)

<table border="1" id="bkmrk-pin-direction-type-d-0" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>Return Value</td><td>Output</td><td>Integer</td><td>the current page section index; -1 in case Anim Instance is not defined</td></tr></tbody></table>

#### Get Pending Page Section Index

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/vbr9u9x_/" style="width: 100%; height: 250px;"></iframe>

Can be used to get the pending page section index. The pending page section index indicates the currently pending pair of pages while switching pages is in progress.

<table border="1" id="bkmrk-pin-direction-type-d-1" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>Return Value</td><td>Output</td><td>Integer</td><td>the pending page section index; -1 in case Anim Instance is not defined</td></tr></tbody></table>

#### Get Current Page Index

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/mrdwrfyw/" style="width: 100%; height: 250px;"></iframe>

Can be used to get the index of the current page, where the interaction pointer points on.

<table border="1" id="bkmrk-pin-direction-type-d-2" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>Return Value</td><td>Output</td><td>Integer</td><td>the current page index 0 = Left ; 1 = Right  
returns -1 in case Anim Instance is not defined</td></tr></tbody></table>

#### Get Book Is Open

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/wf9zi83p/" style="width: 100%; height: 250px;"></iframe>

Can be used to check if the book is in an opened state

<table border="1" id="bkmrk-pin-direction-type-d-3" style="border-collapse: collapse; width: 100%; height: 59.5938px;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**Pin**</td><td style="height: 29.7969px;">**Direction**</td><td style="height: 29.7969px;">**Type**</td><td style="height: 29.7969px;">**Description**</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Return Value</td><td style="height: 29.7969px;">Output</td><td style="height: 29.7969px;">Boolean</td><td style="height: 29.7969px;">true if the book is in open state; false if the book is in closed state</td></tr></tbody></table>

#### Get Book Should Open

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/e9vaxouo/" style="width: 100%; height: 250px;"></iframe>

Can be used to check if the book should be in an opened state but opening is still in progress.

<table border="1" id="bkmrk-pin-direction-type-d-4" style="border-collapse: collapse; width: 100%; height: 59.5938px;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**Pin**</td><td style="height: 29.7969px;">**Direction**</td><td style="height: 29.7969px;">**Type**</td><td style="height: 29.7969px;">**Description**</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Return Value</td><td style="height: 29.7969px;">Output</td><td style="height: 29.7969px;">Boolean</td><td style="height: 29.7969px;">true if the book should be in open state</td></tr></tbody></table>

#### Get Book Should Close

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/ho7vx26t/" style="width: 100%; height: 250px;"></iframe>

Can be used to check of the book should be in a closed state but closing is still in progress.

<table border="1" id="bkmrk-pin-direction-type-d-5" style="border-collapse: collapse; width: 100%; height: 59.5938px;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**Pin**</td><td style="height: 29.7969px;">**Direction**</td><td style="height: 29.7969px;">**Type**</td><td style="height: 29.7969px;">**Description**</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Return Value</td><td style="height: 29.7969px;">Output</td><td style="height: 29.7969px;">Boolean</td><td style="height: 29.7969px;">true if the book should be in closed state</td></tr></tbody></table>

#### Get Page Sections

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/r_hcbm7k/" style="width: 100%; height: 250px;"></iframe>

Can be used to get the Page Sections.

<table border="1" id="bkmrk-pin-direction-type-d-6" style="border-collapse: collapse; width: 100%; height: 59.5938px;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**Pin**</td><td style="height: 29.7969px;">**Direction**</td><td style="height: 29.7969px;">**Type**</td><td style="height: 29.7969px;">**Description**</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Return Value</td><td style="height: 29.7969px;">Output</td><td style="height: 29.7969px;">TMap&lt;int32,FPageSectionDataStruct&gt;</td><td style="height: 29.7969px;">an Map of the page sections of the book</td></tr></tbody></table>

#### Get Interaction Actor

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/j_bb60lt/" style="width: 100%; height: 230px;"></iframe>

Returns the reference to the Book Menu Interaction Actor

<table border="1" id="bkmrk-pin-direction-type-d-7" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>Return Value</td><td>Output</td><td>ABookMenuInteractionActor</td><td>Returns the reference to the Book Menu Interaction Actor</td></tr></tbody></table>

#### Set Interaction Actor

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/2_zevcpm/" style="width: 100%; height: 230px;"></iframe>

Registers the Book Menu Interaction Actor to be used for Interaction with the Book

<table border="1" id="bkmrk-pin-direction-type-d-8" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>In Interaction Actor</td><td>Input</td><td>ABookMenuInteractionActor</td><td>The Book Menu Interaction Actor to be set</td></tr></tbody></table>

####   


#### Register Interaction Component

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/-vk_0z48/" style="width: 100%; height: 230px;"></iframe>

Method to register a Book Menu Interaction Component

<table border="1" id="bkmrk-pin-direction-type-d-9" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>In Interaction Component</td><td>Input</td><td>UBookMenuInteractionComponent</td><td>The Book Menu Interaction Component to be registered. </td></tr></tbody></table>

#### Register Interaction Actor

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/cm05ro-o/" style="width: 100%; height: 230px;"></iframe>

Method to register a Book Menu Interaction Component

<table border="1" id="bkmrk-pin-direction-type-d-10" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>In Interaction Actor</td><td>Input</td><td>UBookMenuInteractionActor</td><td>The Book Menu Interaction Actor to be registered. </td></tr></tbody></table>

#### Jump to Page Section

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/q0k1uw9u/" style="width: 100%; height: 230px;"></iframe>

Determines if a forward or backward page turn need to be performed based on the current page section index.

<table border="1" id="bkmrk-pin-direction-type-d-11" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>Section Index</td><td>Input</td><td>int32</td><td>The index of the Page Section to be displayed</td></tr></tbody></table>

#### Open Book At

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/qwkfuf2-/" style="width: 100%; height: 230px;"></iframe>

If the book is closed, this triggers the open book animation and upfront sets the correct section to display.

<table border="1" id="bkmrk-pin-direction-type-d-12" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>Section Index</td><td>Input</td><td>int32</td><td>The Page Section Index to be displayed while opening the book

</td></tr></tbody></table>

####   


#### Close Book

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/sz8-0co0/" style="width: 100%; height: 230px;"></iframe>

Triggers the Close Book animation

#### Pause Book Update

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/cud5z237/" style="width: 100%; height: 230px;"></iframe>

Pauses the animation update of the anim instance without closing the book first.

#### Resume Book Update

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/umzavnsl/" style="width: 100%; height: 230px;"></iframe>

Resume the animation update of the anim instance. Will only resume if the book is already open. Closed books don't need to consume render time

#### Interact

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/h-uwy8ko/" style="width: 100%; height: 350px;"></iframe>

Performs a Line Trace based on the Start and End Parameters and moves the Widget Interaction pointer of the Book Menu Interaction Actor if it is set. Also tells the Animation Blueprint which page was traced to.

<table border="1" id="bkmrk-pin-direction-type-d-13" style="border-collapse: collapse; width: 100%; height: 274.896px;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr style="height: 29.4583px;"><td style="height: 29.4583px;">**Pin**</td><td style="height: 29.4583px;">**Direction**</td><td style="height: 29.4583px;">**Type**</td><td style="height: 29.4583px;">**Description**</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Start</td><td style="height: 35.0625px;">Input</td><td style="height: 35.0625px;">FVector</td><td style="height: 35.0625px;">Start of the Line Trace

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">End</td><td style="height: 35.0625px;">Input</td><td style="height: 35.0625px;">FVector</td><td style="height: 35.0625px;">End of the Line Trace

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Debug Trace</td><td style="height: 35.0625px;">Input</td><td style="height: 35.0625px;">bool</td><td style="height: 35.0625px;">Shows a debug trace if true.

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Trace Channel</td><td style="height: 35.0625px;">Input</td><td style="height: 35.0625px;">ECollisionChannel</td><td style="height: 35.0625px;">The Collision Channel to be used for the line trace.

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Success</td><td style="height: 35.0625px;">Output</td><td style="height: 35.0625px;">EXEC</td><td style="height: 35.0625px;">Indicates if the Interaction was executed successfully

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Failed</td><td style="height: 35.0625px;">Output</td><td style="height: 35.0625px;">EXEC</td><td style="height: 35.0625px;">Indicates if the Interaction was not executed successfully

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Return Value</td><td style="height: 35.0625px;">Output</td><td style="height: 35.0625px;">bool</td><td style="height: 35.0625px;">returns tru if the operation was successful. Otherwise false

</td></tr></tbody></table>

#### InteractExt (Release 1.4+)

---

<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/j_frwjql/" style="width: 100%; height: 350px;"></iframe>

Performs a Line Trace based on the Start and End Parameters and moves the Widget Interaction pointer of the Book Menu Interaction Actor if it is set. Also tells the Animation Blueprint which page was traced to.

<table border="1" id="bkmrk-pin-direction-type-d-14" style="border-collapse: collapse; width: 100%; height: 274.896px;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr style="height: 29.4583px;"><td style="height: 29.4583px;">**Pin**</td><td style="height: 29.4583px;">**Direction**</td><td style="height: 29.4583px;">**Type**</td><td style="height: 29.4583px;">**Description**</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Start</td><td style="height: 35.0625px;">Input</td><td style="height: 35.0625px;">FVector</td><td style="height: 35.0625px;">Start of the Line Trace

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">End</td><td style="height: 35.0625px;">Input</td><td style="height: 35.0625px;">FVector</td><td style="height: 35.0625px;">End of the Line Trace

</td></tr><tr><td>OutUVCoordinates</td><td>Output</td><td>FVectro2d</td><td>The UV coordinates of the traced page

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Debug Trace</td><td style="height: 35.0625px;">Input</td><td style="height: 35.0625px;">bool</td><td style="height: 35.0625px;">Shows a debug trace if true.

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Trace Channel</td><td style="height: 35.0625px;">Input</td><td style="height: 35.0625px;">ECollisionChannel</td><td style="height: 35.0625px;">The Collision Channel to be used for the line trace.

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Success</td><td style="height: 35.0625px;">Output</td><td style="height: 35.0625px;">EXEC</td><td style="height: 35.0625px;">Indicates if the Interaction was executed successfully

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Failed</td><td style="height: 35.0625px;">Output</td><td style="height: 35.0625px;">EXEC</td><td style="height: 35.0625px;">Indicates if the Interaction was not executed successfully

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Return Value</td><td style="height: 35.0625px;">Output</td><td style="height: 35.0625px;">bool</td><td style="height: 35.0625px;">returns tru if the operation was successful. Otherwise false

</td></tr></tbody></table>

#### Set Keyboard Focus

---

<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/eq18x_-s/" style="width: 100%; height: 350px;"></iframe>

<table border="1" id="bkmrk-pin-direction-type-d-15" style="border-collapse: collapse; width: 100%; height: 274.896px;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr style="height: 29.4583px;"><td style="height: 29.4583px;">**Pin**</td><td style="height: 29.4583px;">**Direction**</td><td style="height: 29.4583px;">**Type**</td><td style="height: 29.4583px;">**Description**</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">In Page Index</td><td style="height: 35.0625px;">Input</td><td style="height: 35.0625px;">Integer</td><td style="height: 35.0625px;">The page index to set the focus to

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Debug Trace</td><td style="height: 35.0625px;">Input</td><td style="height: 35.0625px;">bool</td><td style="height: 35.0625px;">Shows a debug trace if true.

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Success</td><td style="height: 35.0625px;">Output</td><td style="height: 35.0625px;">EXEC</td><td style="height: 35.0625px;">Indicates if the Interaction was executed successfully

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Failed</td><td style="height: 35.0625px;">Output</td><td style="height: 35.0625px;">EXEC</td><td style="height: 35.0625px;">Indicates if the Interaction was not executed successfully

</td></tr><tr style="height: 35.0625px;"><td style="height: 35.0625px;">Return Value</td><td style="height: 35.0625px;">Output</td><td style="height: 35.0625px;">bool</td><td style="height: 35.0625px;">returns tru if the operation was successful. Otherwise false

</td></tr></tbody></table>

#### Get Anim Instance

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/3kvjld3d/" style="width: 100%; height: 230px;"></iframe>

Returns the Animation Instance of the Animation Blueprint

<table border="1" id="bkmrk-pin-direction-type-d-16" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>Return Value</td><td>Output</td><td>UBookMenuAnimInstance</td><td></td></tr></tbody></table>

####   


#### Get Left Page Collision Box

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<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/70_exsbc/" style="width: 100%; height: 230px;"></iframe>

Returns the Collision Box of the left page

<table border="1" id="bkmrk-pin-direction-type-d-17" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>Return Value</td><td>Output</td><td>UBoxComponent</td><td>  
</td></tr></tbody></table>

####   


#### Get Right Page Collision Box

---

<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/axla_z2t/" style="width: 100%; height: 230px;"></iframe>

Returns the Collision Box of the right page

<table border="1" id="bkmrk-pin-direction-type-d-18" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>Return Value</td><td>Output</td><td>UBoxComponent</td><td>  
</td></tr></tbody></table>

####   


#### Get Static Mesh Component

---

<iframe allowfullscreen="allowfullscreen" scrolling="no" src="https://blueprintue.com/render/1ly9qsio/" style="width: 100%; height: 230px;"></iframe>

Returns the Static Mesh Component

<table border="1" id="bkmrk-pin-direction-type-d-19" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.14%;"></col><col style="width: 14.458%;"></col><col style="width: 25.2043%;"></col><col style="width: 40.2801%;"></col></colgroup><tbody><tr><td>**Pin**</td><td>**Direction**</td><td>**Type**</td><td>**Description**</td></tr><tr><td>Return Value</td><td>Output</td><td>UStaticMeshComponent</td><td>  
</td></tr></tbody></table>