# ABookMenuInteractionActor ### Properties
**Property Name****Type****Access****Description**
WidgetInteractionComponentUWidgetInteractionComponentVisibleAnywhere, BlueprintReadOnlyThe widget interaction component used to redirect the book interaction onto a Widget Component
PageWidgetComponentAUWidgetComponentVisibleAnywhere, BlueprintReadOnlyThe widget component used to display the first page
PageWidgetComponentBUWidgetComponentVisibleAnywhere, BlueprintReadOnlyThe widget component used to display the second page
PageWidgetComponentCUWidgetComponentVisibleAnywhere, BlueprintReadOnlyThe widget component used to display the third page
PageWidgetComponentDUWidgetComponentVisibleAnywhere, BlueprintReadOnlyThe widget component used to display the fourth page
ActiveWidgetComponentUWidgetComponentVisibleAnywhere, BlueprintReadOnlyThe widget component which is currently under interaction
DrawSizeUStaticMeshComponentVisibleAnywhere, BlueprintReadOnlyThe Draw Size of the Widget. User Widgets and Render Targets must have the same resolution. Will be set via the Book Menu Data of the Book Menu Actor
### Functions #### Move Pointer --- Calculates the world location on the Page Widget based on the UV Coordinates of the Book Actors Book Mesh
**Pin****Direction****Type****Description**
UV CoordinatesInputFVector2D UV Coordinates of the Book Page
Debug TraceInputboolShows a debug trace if true
Return ValueOutputboolreturns true if the operation was successful. Otherwise false.
#### Reset Pointer --- Sets the Interaction Pointer to a safe spot which triggers no interaction
**Pin****Direction****Type****Description**
Debug TraceInputboolShows a debug trace if true
Return ValueOutputboolreturns true if the operation was successful. Otherwise false.
#### Get Interaction Component --- returns the Widget Interaction Component. Can be used to do further interaction with the widget such as send keys etc.
**Pin****Direction****Type****Description**
Return ValueOutputUWidgetInteractionComponent