**Property Name** | **Type** | **Access** | **Description** |
BookMenuActor | ABookMenuActor | BlueprintReadOnly | The Owning Book Menu Actor |
PageSections | TMap<int32,FPageSectionDataStruct> | BlueprintReadOnly | List of all available Page Sections of the current book |
PageTextureA | UTextureRenderTarget2D | BlueprintReadWrite | Texture Render Target of the page one. Left side. |
PageTextureB | UTextureRenderTarget2D | BlueprintReadWrite | Texture Render Target of the page two. Right side. |
PageTextureC | UTextureRenderTarget2D | BlueprintReadWrite | Texture Render Target of the page three. Backside of page two. |
PageTextureD | UTextureRenderTarget2D | BlueprintReadWrite | Texture Render Target of the page four. Backside of page one. |
MaterialPageA | UMaterialInstanceDynamic | BlueprintReadWrite | Dynamic Material Instance of page one. Must have a Texture Parameter called BC |
MaterialPageB | UMaterialInstanceDynamic | BlueprintReadWrite | Dynamic Material Instance of page two. Must have a Texture Parameter called BC |
MaterialPageC | UMaterialInstanceDynamic | BlueprintReadWrite | Dynamic Material Instance of page three. Must have a Texture Parameter called BC |
MaterialPageD | UMaterialInstanceDynamic | BlueprintReadWrite | Dynamic Material Instance of page four. Must have a Texture Parameter called BC |
MaterialCover | UMaterialInstanceDynamic | BlueprintReadWrite | Dynamic Material Instance of The Cover. |
PageSectionAIndex | int32 | BlueprintReadOnly | Page Section Index for Pages one and two |
PageSectionBIndex | int32 | BlueprintReadOnly | Page Section Index for Pages three and four |
DefaultPageSection | FPageSectionDataStruct | BlueprintReadOnly | The Default Page Section in case there is no defined page section. |
CurrentPageSectionIndex | int32 | BlueprintReadOnly | The Current Page Section Index to be displayed on page one and two |
CurrentPageIndex | int32 | BlueprintReadOnly | The current Page the Interaction point on. Can be either the Left or the Right Page. |
PendingPageSectionIndex | int32 | BlueprintReadOnly | The Page Section Index that is pending while switching pages. |
DrawSize | FVector2D | BlueprintReadOnly | The Draw Size of the render targets. Must match the Widget Component Draw Size of the Book Interaction Actor. |
bBookIsOpen | bool | EditAnywhere, BlueprintReadOnly | Indicates if the book is or shall be in an opened state |
bBookShouldOpen | bool | BlueprintReadWrite | Indicates if the book should open |
bBookShouldClose | bool | BlueprintReadWrite | Indicates if the book should close |
bBookShouldSetKeyboardFocus | bool | BlueprintReadOnly | Indicates if KeyboardFocus is pending |