# UBookMenuComponent ### Properties
**Property Name** | **Type** | **Access** | **Description** |
BookMenuActor | ABookMenuActor | VisibleAnywhere, BlueprintReadOnly | The spawned Book Menu Actor |
BookMenuData | UBookMenuData | VisibleAnywhere, BlueprintReadOnly | The Book Menu Data to initialize the spawned Book Menu Actor |
BookMenuActorClass | TSubclassOf<ABookMenuActor> | VisibleAnywhere, BlueprintReadOnly | The Class of the Book Menu Actor to be spawned at Begin Play |
**Pin** | **Direction** | **Type** | **Description** |
In Interaction Component | Input |
**Pin** | **Direction** | **Type** | **Description** |
In Interaction Actor | Input |
**Pin** | **Direction** | **Type** | **Description** |
Start | Input | FVector | Start of the Line Trace |
End | Input | FVector | End of the Line Trace |
Debug Trace | Input | bool | Shows a debug trace if true. |
Trace Channel | Input | ECollisionChannel | The Collision Channel to be used for the line trace. |
Success | Output | EXEC | Indicates if the Interaction was executed successfully |
Failed | Output | EXEC | Indicates if the Interaction was not executed successfully |
Return Value | Output | bool | returns true if the operation was successful. Otherwise false |
**Pin** | **Direction** | **Type** | **Description** |
Start | Input | FVector | Start of the Line Trace |
End | Input | FVector | End of the Line Trace |
Out UV Coordinates | Output | FVector2d | The UV Coordinate of the trace page |
Debug Trace | Input | bool | Shows a debug trace if true. |
Trace Channel | Input | ECollisionChannel | The Collision Channel to be used for the line trace. |
Success | Output | EXEC | Indicates if the Interaction was executed successfully |
Failed | Output | EXEC | Indicates if the Interaction was not executed successfully |
Return Value | Output | bool | returns true if the operation was successful. Otherwise false |