UBookMenuComponent Properties Property Name Type Access Description BookMenuActor ABookMenuActor VisibleAnywhere, BlueprintReadOnly The spawned Book Menu Actor BookMenuData UBookMenuData VisibleAnywhere, BlueprintReadOnly The Book Menu Data to initialize the spawned Book Menu Actor BookMenuActorClass TSubclassOf VisibleAnywhere, BlueprintReadOnly The Class of the Book Menu Actor to be spawned at Begin Play Functions Register Interaction Component Calculates the world location on the Page Widget based on the UV Coordinates of the Book Actors Book Mesh Pin Direction Type Description In Interaction Component Input Register Interaction Actor Calculates the world location on the Page Widget based on the UV Coordinates of the Book Actors Book Mesh Pin Direction Type Description In Interaction Actor Input Interact Performs a Line Trace based on the Start and End Parameters and moves the Widget Interaction pointer of the Book Menu Interaction Actor if it is set. Also tells the Animation Blueprint which page was traced to. Pin Direction Type Description Start Input FVector Start of the Line Trace End Input FVector End of the Line Trace Debug Trace Input bool Shows a debug trace if true. Trace Channel Input ECollisionChannel The Collision Channel to be used for the line trace. Success Output EXEC Indicates if the Interaction was executed successfully Failed Output EXEC Indicates if the Interaction was not executed successfully Return Value Output bool returns true if the operation was successful. Otherwise false Interact Ext Performs a Line Trace based on the Start and End Parameters and moves the Widget Interaction pointer of the Book Menu Interaction Actor if it is set. Also tells the Animation Blueprint which page was traced to. Pin Direction Type Description Start Input FVector Start of the Line Trace End Input FVector End of the Line Trace Out UV Coordinates Output FVector2d The UV Coordinate of the trace page Debug Trace Input bool Shows a debug trace if true. Trace Channel Input ECollisionChannel The Collision Channel to be used for the line trace. Success Output EXEC Indicates if the Interaction was executed successfully Failed Output EXEC Indicates if the Interaction was not executed successfully Return Value Output bool returns true if the operation was successful. Otherwise false