UBookMenuData Properties Property Name Type Access Description SkeletalMesh USkeletalMesh EditAnywhere The Skeletal Mesh to be set after Begin Play AnimInstanceClass TSubclassOf EditAnywhere The Animation Blueprint class to be set after Begin Play PageMaterialIndexMapping FPageMaterialIndexMapping EditAnywhere Mapping that tells us which Material Index of the Skeletal Mesh shall be used for which Page DefaultPageSection FPageSectionDataStruct EditAnywhere, BlueprintReadWrite The Default Page Section to be used if no concrete Page Section is defined PageSections TArray EditAnywhere, BlueprintReadWrite List of Page Sections to be used inside the Book Menu Actor CoverMaterial UMaterialInterface EditAnywhere, BlueprintReadWrite Material for the Cover bBookBeginsPlayOpen bool EditAnywhere, BlueprintReadWrite If the book shall begin play in an open state or closed state StartPageSection int32 EditAnywhere, BlueprintReadWrite If the book shall begin play in an open state, this is the page section to open the book at. Can also be accessed by the Book Menu Actor to handle respective behavior. DrawSize FVector2D EditDefaultsOnly Draw Size of the Render Targets and the Widgets. Used to set the Draw Size on all involved Actors and components RedrawTime (Release 1.4+) float EditDefaultsOnly Time between redraws. if 0 we would redraw every frame Functions No functions