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Create a custom page
This how-to describes how custom pages can be added to the "Old Animated Books" pack, available on the Unreal Engine Marketplace:https://www.unrealengine.com/marketplace/old-animated-books Since update 1 of this pack, the template files changed a little bit. ...
Interaction with the multi page turn actor
Create a Third Person Template Project Add Old Animated Books to your Project Start the Epic Games Launcher Select Unreal Engine Select Library Select Add to Project Select your newly created project Modify the "BP_MultipageTurnActor" ...
UBookMenuStatics
Properties The static Blueprint Function Library does not define any properties. Functions Create Mouse Trace Parameters Description Method to translate the mouse position into trace parameters such as start and end Pin Direction Type Descri...
ABookMenuActor
Properties Property Name Type Access Description BookMenuData UBookMenuData EditAnywhere Default Configuration Data for the Book, containing information such as the the widgets to be displayed as book pages SkeletalMeshComponent USkelet...
ABookMenuInteractionActor
Properties Property Name Type Access Description WidgetInteractionComponent UWidgetInteractionComponent VisibleAnywhere, BlueprintReadOnly The widget interaction component used to redirect the book interaction onto a Widget Component Pag...
UBookMenuComponent
Properties Property Name Type Access Description BookMenuActor ABookMenuActor VisibleAnywhere, BlueprintReadOnly The spawned Book Menu Actor BookMenuData UBookMenuData VisibleAnywhere, BlueprintReadOnly The Book Menu Data to initializ...
UBookMenuInteractionComponent
Properties Property Name Type Access Description BookMenuInteractionActorClass TSubclassOf<ABookMenuInteractionActor> EditAnywhere The Class of the Book Menu Interaction Actor to be spawned at Begin Play InteractionActor ABookMenuIntera...
UBookMenuData
Properties Property Name Type Access Description SkeletalMesh USkeletalMesh EditAnywhere The Skeletal Mesh to be set after Begin Play AnimInstanceClass TSubclassOf<UBookMenuAnimInstance> EditAnywhere The Animation Blueprint class to b...
UBookPageWidget
Properties Property Name Type Access Description BookMenuActor ABookMenuActor EditAnywhere The Owning Book Menu Actor of the widget. Can be used to control the Book Menu actor from the widget PageSectionIndex int32 VisibleAnywhere, Bl...
UBookMenuAnimInstance
Properties Property Name Type Access Description BookMenuActor ABookMenuActor BlueprintReadOnly The Owning Book Menu Actor PageSections TMap<int32,FPageSectionDataStruct> BlueprintReadOnly List of all available Page Sections of the c...
Example Project
You can download the Example Projects here: AnimatedBookMenu_ExampleProjects.zip
More Turorials
Please have a look onto my Youtube Channel for more tutorials, which will be added from time to time!
Book Menu Editor - Book Menu Data
Book Menu Data Assets can be easily created within the Content Browser.Rightclick on any free space within the content browser and select Book Menu -> Book Menu Dta Currently the Book Menu Data Editor is a very simple properties editor. You can adjus...
Set Book Menu Data and Page Sections (Design Time and Run Time)
Set Book Menu Data at design time The Book Menu Data normally should be set at design time. At least a possible default value.It can be set either on the Book Menu Component or the Book Menu Actor directly Book Menu Component Option 1: Set the Book Menu Da...
Introduction
Introducing the Fully Animated and Ready-to-Use Skeletal Book Mesh Plugin, designed for those who want to elevate their 3D widget experience with an interactive, animated book interface. This plugin allows you to render UMG User Widgets onto curved, animated ...
Controlling the pages of the book
Overview Controlling the behavior of the book is straight forward and easy. You can use the exposed blueprint functions o perform the different actions on the BookMenuActor class: Open Book At - Opens the book on a given index Close Book - Closes the book ...
Quick Start
Prerequisites Make sure the correct version of Unreal Engine is installed (UE 5.3+) Make sure you have purchased the Plugin from the Marketplace and installed it to the Engine Create a new Project Open Unreal Engine Launcher and launch Unreal Engine (5.3+) ...
Release Notes
Release 1.4.1 (New Version numbering) Supported Unreal Engine Verisons UE 5.4 UE 5.3 Overview Change of version numbering InteractExt Function added to BookMenuActor Performance improvements on AnimInstance UE 5.4 compatibility adjustments Fix of GetBookMen...