ABookMenuInteractionActor
Properties
| Property Name | Type | Access | Description |
| WidgetInteractionComponent | UWidgetInteractionComponent | VisibleAnywhere, BlueprintReadOnly | The widget interaction component used to redirect the book interaction onto a Widget Component |
| PageWidgetComponent | UWidgetComponent | VisibleAnywhere, BlueprintReadOnly | The widget component used to display the current page the Book Actor interacts with |
| DrawSize | UStaticMeshComponent | VisibleAnywhere, BlueprintReadOnly | The Draw Size of the Widget. User Widgets and Render Targets must have the same resolution. Will be set via the Book Menu Data of the Book Menu Actor |
Functions
Move Pointer
Calculates the world location on the Page Widget based on the UV Coordinates of the Book Actors Book Mesh
| Pin | Direction | Type | Description |
| UV Coordinates | Input | FVector2D | UV Coordinates of the Book Page |
| Debug Trace | Input | bool | Shows a debug trace if true |
| Return Value | Output | bool | returns true if the operation was successful. Otherwise false. |
Get Interaction Component
returns the Widget Interaction Component. Can be used to do further interaction with the widget such as send keys etc.
| Pin | Direction | Type | Description |
| Return Value | Output | UWidgetInteractionComponent |
Get Page Widget Component
Can be used to set the book menu data after begin play, during the game
| Pin | Direction | Type | Description |
| Return Value | Output | UWidgetComponent |