Skip to main content

UBookMenuComponent

Properties

Property NameTypeAccessDescription
BookMenuActorABookMenuActorVisibleAnywhere, BlueprintReadOnlyThe spawned Book Menu Actor
BookMenuDataUBookMenuDataVisibleAnywhere, BlueprintReadOnlyThe Book Menu Data to initialize the spawned Book Menu Actor
BookMenuActorClassTSubclassOf<ABookMenuActor>VisibleAnywhere, BlueprintReadOnlyThe Class of the Book Menu Actor to be spawned at Begin Play

Functions

Register Interaction Component


Calculates the world location on the Page Widget based on the UV Coordinates of the Book Actors Book Mesh

PinDirectionTypeDescription
In Interaction ComponentInput


Register Interaction Actor


Calculates the world location on the Page Widget based on the UV Coordinates of the Book Actors Book Mesh

PinDirectionTypeDescription
In Interaction ActorInput


Interact


Performs a Line Trace based on the Start and End Parameters and moves the Widget Interaction pointer of the Book Menu Interaction Actor if it is set. Also tells the Animation Blueprint which page was traced to.

PinDirectionTypeDescription
StartInputFVector

Start of the Line Trace

EndInputFVector

End of the Line Trace

Debug TraceInputbool

Shows a debug trace if true.

Trace ChannelInputECollisionChannel

The Collision Channel to be used for the line trace.

SuccessOutputEXEC

Indicates if the Interaction was executed successfully

FailedOutputEXEC

Indicates if the Interaction was not executed successfully

Return ValueOutputbool

returns true if the operation was successful. Otherwise false