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UBookMenuData

Properties

Property Name Type Access Description
SkeletalMesh USkeletalMesh EditAnywhere The Skeletal Mesh to be set after Begin Play
AnimInstanceClass TSubclassOf<UBookMenuAnimInstance> EditAnywhere The Animation Blueprint class to be set after Begin Play
PageMaterialIndexMapping FPageMaterialIndexMapping EditAnywhere Mapping that tells us which Material Index of the Skeletal Mesh shall be used for which Page
DefaultPageSection FPageSectionDataStruct EditAnywhere, BlueprintReadWrite The Default Page Section to be used if no concrete Page Section is defined
PageSections TArray<FPageSectionDataStruct> EditAnywhere, BlueprintReadWrite List of Page Sections to be used inside the Book Menu Actor
CoverMaterial UMaterialInterface EditAnywhere, BlueprintReadWrite Material for the Cover
bBookBeginsPlayOpen bool EditAnywhere, BlueprintReadWrite If the book shall begin play in an open state or closed state
StartPageSection int32 EditAnywhere, BlueprintReadWrite If the book shall begin play in an open state, this is the page section to open the book at. Can also be accessed by the Book Menu Actor to handle respective behavior.
DrawSize FVector2D EditDefaultsOnly Draw Size of the Render Targets and the Widgets. Used to set the Draw Size on all involved Actors and components
RedrawTime (Release 1.4+)floatEditDefaultsOnlyTime between redraws. if 0 we would redraw every frame

Functions

No functions