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UBookMenuData

Properties

Property NameTypeAccessDescription
SkeletalMeshUSkeletalMeshEditAnywhereThe Skeletal Mesh to be set after Begin Play
AnimInstanceClassTSubclassOf<UBookMenuAnimInstance>EditAnywhereThe Animation Blueprint class to be set after Begin Play
PageMaterialIndexMappingFPageMaterialIndexMappingEditAnywhereMapping that tells us which Material Index of the Skeletal Mesh shall be used for which Page
DefaultPageSectionFPageSectionDataStructEditAnywhere, BlueprintReadWriteThe Default Page Section to be used if no concrete Page Section is defined
PageSectionsTArray<FPageSectionDataStruct>EditAnywhere, BlueprintReadWriteList of Page Sections to be used inside the Book Menu Actor
CoverMaterialUMaterialInterfaceEditAnywhere, BlueprintReadWriteMaterial for the Cover
bBookBeginsPlayOpenboolEditAnywhere, BlueprintReadWriteIf the book shall begin play in an open state or closed state
StartPageSectionint32EditAnywhere, BlueprintReadWriteIf the book shall begin play in an open state, this is the page section to open the book at. Can also be accessed by the Book Menu Actor to handle respective behavior.
DrawSizeFVector2DEditDefaultsOnlyDraw Size of the Render Targets and the Widgets. Used to set the Draw Size on all involved Actors and components

Functions

No functions