UBookMenuData
Properties
Property Name | Type | Access | Description |
SkeletalMesh | USkeletalMesh | EditAnywhere | The Skeletal Mesh to be set after Begin Play |
AnimInstanceClass | TSubclassOf<UBookMenuAnimInstance> | EditAnywhere | The Animation Blueprint class to be set after Begin Play |
PageMaterialIndexMapping | FPageMaterialIndexMapping | EditAnywhere | Mapping that tells us which Material Index of the Skeletal Mesh shall be used for which Page |
DefaultPageSection | FPageSectionDataStruct | EditAnywhere, BlueprintReadWrite | The Default Page Section to be used if no concrete Page Section is defined |
PageSections | TArray<FPageSectionDataStruct> | EditAnywhere, BlueprintReadWrite | List of Page Sections to be used inside the Book Menu Actor |
CoverMaterial | UMaterialInterface | EditAnywhere, BlueprintReadWrite | Material for the Cover |
bBookBeginsPlayOpen | bool | EditAnywhere, BlueprintReadWrite | If the book shall begin play in an open state or closed state |
StartPageSection | int32 | EditAnywhere, BlueprintReadWrite | If the book shall begin play in an open state, this is the page section to open the book at. Can also be accessed by the Book Menu Actor to handle respective behavior. |
DrawSize | FVector2D | EditDefaultsOnly | Draw Size of the Render Targets and the Widgets. Used to set the Draw Size on all involved Actors and components |
Functions
No functions