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Introduction

This plugin offers a streamlined yet highly extensible inventory logic designed with simplicity and flexibility in mind. Instead of overwhelming developers with a complex out-of-the-box system, it focuses on delivering the core functionality essential for managing inventory in a game, leaving developers the freedom to build out their own item structures or integrate the logic with existing systems.

The foundation of the plugin is built on interfaces, fully exposed to blueprints, making it straightforward to extend and modify using blueprints or code. It doesn’t dictate how inventory items should be implemented, which allows for a great deal of customization. Whether you’re creating your own item architecture from scratch or working with an established system, this plugin gives you control without imposing unnecessary limitations.

The goal is to avoid the common pitfalls of pre-built inventory systems that come bloated with features that may not suit every project. Instead, this plugin provides the most essential tools, letting you focus on creating an inventory solution that fits your game’s specific needs. By avoiding a “one-size-fits-all” approach, it reduces the need for tailoring or stripping out unwanted functionality—something many other systems force upon developers.

Though it doesn’t come with a fully built, game-ready inventory system, this intentional choice is meant to give developers a cleaner, more focused starting point. Coupled with detailed documentation and example projects, the plugin supports a hands-on approach to building an inventory system that’s right for the game, without forcing compromises.

In short, this plugin isn’t about delivering yet another pre-built solution. It’s about empowering developers to craft the system they need, without unnecessary restrictions or bloat.